Nighthaven

The Story So Far...

George, cursed with bad luck, starts to make his way back to civilization. He’s had enough of the wilderness life, and possibly wants an explanation as to the strange events of the past few months. While en route, he finds himself being hunted by yet another vampire. He doesn’t know know it’s a vampire, but after killing a few of them and seeing them burst into flames, well, he has his suspicions. The fight with the vampire is over almost before it starts, as a new player enters the game and helps him in the fight. This new player, Peter, explains to George that there are demons in the world, and those that fight them. He explains to George that he (Peter) is also one of these demons, and that George is a Bloodborn, one who is destined to stand up against the demons. He tells George that he turned sides for the better, and can’t imagine going back to Chaos. George accepts Peter’s offer to stay with him for the time being. Not long after getting settled in, the two are attacked at Peter’s home by four vampires…

Jake, a combat medic in the Army, began getting his visions six months ago, as well as an amazing ability to heal others. These visions showed him many things, including his future connection to Will Willis, who was also in the Army. The two eventually were assigned to the same unit, and forged a solid friendship. Jake never revealed his abilities, or how the two actually came together. The two left the army at the same time, settling in the first city they arrived in when they came back from overseas. Jake knew that Will had special abilities, abilities that even Will was unaware of. He chose to keep quiet until an incident that could not be disputed arose. Soon enough, he had a vision of the two of them helping two others that were being attacked by four vampires, and off they went.

Four ravers (undisciplined vampires) had been spying on Peter. Devlin, the leader of their nest, likes to keep tabs on Peter because Peter turned his back on his own kind. However, Peter had a house-guest, George. And since George is a Bloodborn, he smells very delicious to the vampires (even Peter has a hard time ignoring it). So they attacked. This is where Jake’s vision led him and Will, and the ensuing fight left all four ravers killed. Will, not yet ready to face (or to believe) what he just witnessed, leaves the area and heads back home, only to be chased by two more vampires. After getting away, he makes it back to his apartment and is confronted by two individuals claiming to be members of “The Order”. Not knowing what to believe, or who to trust, Will makes the two strangers leave.

Soon after, Jake, Peter, and George meet up with Will. In an effort to convince Will of what is really happening in the real world, and as revenge for the attack at Peter’s house, the group all go to a bar said to be rife with vampires, Devlin in particular. A fight ensues, and most of the vampires are killed, but not before Will is taken away by several of them. The three remaining slayers are left wondering what their next move is, and how to handle the captured vampire.

Some things they have learned:
  • Though Peter has a notorious and branded reputation in Nighthaven, not all vampires are aware of him. This can be good and bad.
  • Vampires are not pushovers. They can be very dangerous, especially when their true numbers are not known, or their individual levels. Slayers need to be careful, lest they inadvertantly walk into a level 10 vampire and his pals.
  • Vampires definately become more thirsty when in the area of a Bloodborn, not to mention two Bloodborn.
  • It seems that bite attacks against Bloodborn hurt the vampires. The vampires either do not know this until it is too late, do not recognize that their prey is a Bloodborn, or the smell of a Bloodborn is simply too much to resist.
  • Life in Nighthaven is dangerous. Slayers will have to adapt to survive.
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Old Acquaintances

After a day of rest, the slayers regroup in an effort to locate their kidnapped teammate, or (at least) hunt the vampires that have probably killed him.

Through gathering information from contacts on the street, the slayers have learned that Lauren, a very tall Pureblood, is coming into town in the next day or so. She’s being accompanied by other vampires, though the purpose of their visit is unknown.

More information that was found was that a local vampire of some renown (Micah), has had extensive dealings with Shiela, the vampire that kidnapped Wil Willis. Upon reaching his estate, the slayers were greeted by two half-breed doormen, who would not allow Peter even to speak. The slayers attacked the vampires and stormed their way into the manor. Upon confronting Micah and a few of his bruisers, the slayers began questioning him. Micah, not one to be bullied, refused to be intimidated into anything. The slayers attacked, and Micah escaped.

As the slayers made their way back into town, they realized that they were being followed by a car since they left Micah’s neighborhood. Upon ditching their pursuers, they turned the tide and following them to a club in downtown New York. There, the slayers confronted them inside at a table. The slayers tried to intimidate and threaten them, but the vampires seemed to know that they were safe in the club, and eventually the slayers left.

Following a different lead, the slayers drove off. Pretty quickly they realized that they were being followed yet again – this time by a different car. The slayers led their followers to a warehouse district, and then set up an ambush. Instead of a fight, a beautiful Pureblood and her two sentries got out, and asked to speak with Peter. Anicia was her name, and the two seemed to have a history. Essentially, she stated that her master, Sarafey, would soon be relocating to Old New York. Anicia asked that Peter and his friends help rid Old New York of some trashy half-breed nests, so that Sarafey’s get didn’t have to deal with it. In exchange, Anicia would perform favors for him and his team as needed. The team hesitantly agreed, and said that their first order of business was for Anicia to help them locate their fallen teammate (Willis), or at least lead them to his killer (Sheila). She agreed, and the two sides parted ways.

The next night, the news reported that a family of four had been gruesomely murdered. Peter’s contact in the police force, Detective Hightower, called Peter to inform him about some of the details involving the murders, and to ask for help. He stated that there were some ritualistic markings at the scene, and the message, “This is for you, George.”

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